The open source Stride engine just released version 4, several months after the beta release we falsely reported as a final release. Stride is a modern designed entity based Windows powered game engine capable of targeting Windows, UWP, Android, iOS and VR headsets using DirectX and Vulkan. The 4.0 release brings several new improvements to the renderer and underlying aspects of the engine.
Key features of the Stride 4 Engine release:
- New Voxel Cone Global Illumination
- Editor and toolchain migrated to .NET core in anticipation of .NET 5 and C# 9 language support
- Flexible GPU instancing support including multiple modes of operation and support for skinning
- Improved Vulkan API support and a new method of selecting renderer back-end
Stride is an open source game engine, released under the MIT source license with the code available here on GitHub. The level showcased in the video below is the Starbreach GDC demo, which is also available on GitHub under the MIT source license.
If you are interested in learning more about the Stride game engine, be sure to check out stride3d.net. If you have any questions or comments or just want to pop in and say hi to the developers be sure to check out their discord server available here. You can learn more about the Stride 4 release and see it briefly in action in the video below.