Ogre 2.1 Baldur Released
The long running open source C++ framework Ogre just released Ogre 2.1 Baldur. Performance optimizations, a new compositor and shading system and more top the list of features.Highlight features from the release announcement:Hlms (High Level Material System) to generate shaders automatically. Replaces RTSS and manual shaders PBS – Physically Based Shading New Compositor. More flexible, […]