Marmoset have just released version 4 of their popular 3D Swiss army knife Toolbag. The release adds several new features such as a refined user interface, support for real-time rendering and NVIDIA RTX hardware. Yet perhaps most interesting of all, this release adds support for 3D texture painting, making Toolbag a viable alternative to Substance Painter.
Key features of this release include:
- a new ray tracing rendering engine – path traced global illumination for modern GPUs
- RTX-accelerated ray tracing renderer and baker via NVIDIA OptiX integration
- Texture Projects – real-time 3D material authoring and texture painting tools
- Customizable user interface – drag-and-drop windows, dual monitor support
- Workspaces – UI preset layouts
- Toolbag Asset Library – free base materials, sky presets, brushes, smart materials, smart masks, and more…
- Bake Project to Texture Project livelinking – auto-populate and update texture project inputs in real-time
- New raster rendering controls for SSAO, local specular reflections, and diffuse light scattering
- New advanced shaders for refraction, subsurface scattering, microfiber, and clearcoat reflection
In the video below we go hands-on with the new 3D texturing abilities in Marmoset Toolbag. If you want to check out Toolbag 4 yourself you can do so using the fully functional 30 day free trial available here for Mac and Windows PCs.