Buildbox, the recently made free no-code game engine, just released Buildbox 3.2 beta. This beta takes a huge step forward in 3D usefulness with the abity to import and use animated FBX 3D models. This is of course a beta release, so expect bugs and do not use in a production environment.
Details of the release from the Buildbox forums:
3D Animation Support
- FBX files containing 3D model skeletons and animations are now supported in Buildbox.
- New Brainboxes available for 3D animated assets:
- Animated Platformer
- Keyboard Controls
- Mobile Controls
- Keyboard Camera Controls
- New Content Nodes available for 3D animated assets:
- Sub Scene
- Keyframe Animation
Worlds
- 2D Worlds
- To rotate an object 45 degrees, select the rotate tool, hold shift and drag an axis handle.
- 3D Worlds
- Ground object that covers an entire scene and provides a solid platform for dynamic assets.
Textures
- Unused textures are removed when Buildbox opens a project.
- Alpha channel support
- Enabled transparency in textures
- The texture area without the transparency can cast shadows onto other objects.
UI Changes
- Color coded axis fields
- Tabs and home button in the Navigation bar, along with navigation control arrows.
Nodes
- Health node now contains Starting Health and Max Health attributes.
- Script nodes now have a purple self reference output, and each input and output can now be color coded.
- Move and Rotate nodes now contain a set of range attribute fields.
- The following nodes are now available in the asset Node Map.
- Sub Scene
- Keyframe Animation
- Rotate Towards
- Speedometer
- Self Attribute
Ad Monetization
- Facebook Analytics in the SDK tab of the Project Settings window.
The Mac and Windows binaries are available at this link, however you need to have a registered Buildbox account and serial number to install the 3.2 beta. You can learn more about the beta in the video below.