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Building ArmorPaint From Source

ArmorPaint is an open source competitor to Substance Painter, from the creator of the Armory game engine (tutorial series available here).  It is available for just 16 Euro in binary form, but can also be built from source code.  This guide walks you step by step through the process of building ArmorPaint from source.There are […]

SHADERed Free GLSL/HLSL Shader Editor

Released a few weeks back, SHADERed is a free and open source editing environment for developing shaders, both HLSL and GLSL.  SHADERed enables you to create shaders on the fly with a real-time view of the results.  Currently it is Windows only, but the code is currently being ported from D3D to OpenG+SDL so this […]

Affinity Designer and Photo 1.7 Released

Serif Release Affinity Photo And Designer 1.7

Serif have just released version 1.7 of both of their flagship applications, Affinity Photo and Affinity Designer.  These tools provide excellent alternatives to Adobe products such as Photoshop and Illustrator with a much lower, pay once price tag.  The 1.7 update applies to all platforms, Windows, Mac and iOS.Affinity Photo changes:Big performance increases across Mac, […]

Adobe Air Tombstone

Adobe End Of Life Adobe AIR

In 2017 Adobe announced the End Of Life for the Flash browser plugin was coming at the end of 2020.  Flash developers still had the ability to deploy their applications to desktops and mobile devices using Adobe AIR technology.  Today, Adobe announced the EOL for that platform as well.As of June 2019, Adobe is transitioning […]

GB Studio Released

GB Studio Released

GB Studio was just released.  It’s an open source MIT licensed game engine for creating top down JRPG style games for the Gameboy.  Capable of generating ROMs that can be run in an emulator, as well as playable web versions that can be uploaded to Itch.io.  Summary details of GB Studio from their website:Visual game […]

GAEA from QuadSpinner

GAEA (not to be confused with GAIA for Unity), is a newly released terrain generation tool from QuadSpinner.  They describe GAEA as:Gaea takes terrain design toe-to-toe with the rest of the CG landscape. Designed with artists and their vision in mind, Gaea brings together advanced toolsets in an easy-to-use package where you can get Hollywood […]

Visual Studio Code In The Browser

Microsoft’s Visual Studio Code is one of the most popular cross platform open source code editors available today and for good reasons.  It’s fast, free, expandable and incredibly well supported.  Have you ever wanted to run Visual Studio Code remotely or perhaps host it as the editor in your own cloud based product?  Well now […]

Quixel Mixer Hands-On

With the recent Adobe acquisition of Allegorithmic, I researched alternatives to Substance Painter and Designer.  One of the most prominent entries was Mixer by Quixel, which is currently available completely free while in beta form.   Quixel Mixer is a PBR texture creation tool where you create textures using an easy to use layer based system.  […]

Substance Painter Alternatives

Substance Painter Alternatives

With the recent announcement that Allegorithmic is being purchased by Adobe suddenly one of the most asked questions is “what is the best alternative to Substance Painter”?  Sadly, no direct replacement exists, Substance Painter was a pretty one of a kind program.  Fortunately there are a number of other PBR texture painting packages available.  We […]

Character Creator 3 Review

Character Creator 3 Hands-On

In modern AAA games you often have a staggering amount of control over your character’s creation.  As a game developer you may think, “Why can’t we do this for creating game assets?”.  Simple answer, you can and that’s exactly what Character Creator 3 from Reallusion enables you to do.  Starting from a base mesh you […]

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