Welcome to GameFromScratch.com

Here you can follow the process of creating a game from the very beginning to the very end. I will be posting to this site as I progress on my game. In a nutshell, that means you can learn as I learn, letting me make the mistakes for you!   What you need to know? […]

Video Tutorial: An Introduction to Wings 3D

  I just finished publishing an introductory tutorial about using Wings 3D.  It covers the basics like navigating the UI, common translations then illustrates many of the features like loop cutting and mirroring, extruding, cutting holes, beveling edges, bridging, etc.  I hope it is a useful introduction to those of you that are new to […]

Graphic Applications

  Autodesk 3ds Max The program most often used for creating game graphics, 3DS is probably the gold standard of 3D applications.  In recent years Autodesk has been snapping up all the competition and slowly they are becoming very similar.  Package does just about everything you could imagine, as well as having perhaps one of […]

Graphic Applications

  Autodesk 3ds Max The program most often used for creating game graphics, 3DS is probably the gold standard of 3D applications.  In recent years Autodesk has been snapping up all the competition and slowly they are becoming very similar.  Package does just about everything you could imagine, as well as having perhaps one of […]

3D Graphical Applications

  The following is a list of most of the available 3D applications, links to their websites, current MSRP and a link to the downloadable version if available.  If I have missed any applications, please email me at [email protected] and I will rectify that.       Autodesk 3ds Max The program most often used […]

List of tools used

I have published up a list of tools used/to be used, both for creating the game and for authoring the website.  In a few cases, tools that are just bloody useful in general are listed.  This is very much a live document, so I will be adding to it as time goes on.  Each program […]

A blast from the past

In a recent forum conversation, it was brought to my attention a previous work of mine was now unavailable online.  You see, when XNA was a new technology I started writing a free book on the subject, working with the release candidate.  In the end I wrote 4 chapters, then Microsoft released XNA 1 and […]

About the Mec…. er Giant Piloted Robots

  Hmmmm, really need to settle on a name for the bipedal robotic characters that isn’t Mech/Mecha soon just to ease these conversations! Not my most creative day so I’ll just go with GPR now.   Anyways, the GPR is very much fundamental to the game.  One of my favorite things about Autoduel and Mechwarrior […]

About the Mec…. er Giant Piloted Robots

  Hmmmm, really need to settle on a name for the bipedal robotic characters that isn’t Mech/Mecha soon just to ease these conversations! Not my most creative day so I’ll just go with GPR now.   Anyways, the GPR is very much fundamental to the game.  One of my favorite things about Autoduel and Mechwarrior […]

List of Programs Used

  The following is a list of programs used in the creation of GameFromScratch, both the game, the tutorials and the website.  I will be updating this page constantly.           Game Engine             Unity3D   Hands down the biggest software decision I had to make regarding […]

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