XNA

Monogame 3.8 released

MonoGame 3.8 Released

MonoGame, the spiritual successor to Microsoft’s XNA game framework, just released MonoGame 3.8 after more than a year in development. Major new features of MonoGame including .NET core support, NuGet installation and more. Details of the release from the MonoGame What’s New post: We now support .NET Core in addition …

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FNA The Future of XNA

FNA–Now with Vulkan Support

FNA is an open source project making it easy to port and maintain XNA based games to several different platforms.  FNA has been used to port a huge number of indie games including the likes of Celeste, Bastion, Axiom Verge, FEZ, Owlboy, Rogue Legacy and more.  The goal of FNA is described as:Our goal is […]

Monogame Tutorial: Beginning 3D Programming

  In this chapter we start looking at 3D game development using MonoGame.  Previously I called XNA a low level code focused engine and you are about to understand why.  If you come from a higher level game engine like Unity or even LibGDX you are about to be in for a shock.  Things you […]

MonoGame Tutorial: Audio

  In this chapter we are going to look at using audio in XNA.  Originally XNA supported one way of playing audio, using XACT (Cross Platform Audio Creation Tool ).  Since the initial release they added a much simplified API.  We will be taking a look at both processes.   There is an HD video […]

MonoGame Tutorial: Handling Keyboard, Mouse and GamePad Input

  In this chapter we are going to explore handling input from the keyboard, mouse and gamepad in your MonoGame game.  XNA/MonoGame also have support for mobile specific input such as motion and touch screens, we will cover theses topics in a later topic.   There is an HD video of this chapter available here. […]

Installing XNA Tools Like XACT without Visual Studio 2010

  I recently ran into a bit of a challenge and the work around wasn’t entirely obvious so I’ve decided to share the process here.  The XNA Game Studio install includes a couple of tools, the XACT audio tool being specifically what I was after.  Unfortunately to install XNA you need to first have Visual […]

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