The Unigine engine just released version 2.13. The new release includes an all new GPU based lightmapping tool, a new terrain generation tool, improved clouds, better lighting and a whole lot more. Since Unigine 2.11 there is a free community version available making Unigine a lot more viable for indie game developers.
Highlights of the release include:
- GPU Lightmapper tool
- Introducing SRAA (Subpixel Reconstruction Anti-Aliasing)
- Upgraded 3D volumetric clouds
- Performance optimizations for vast forest rendering
- New iteration of the terrain generation tool with online GIS sources support (experimental)
- Adaptive hardware tessellation for the mesh_base material
- Project Build tool: extended functionality and a standalone console-based version
- New samples (LiDAR sensor, night city lights, helicopter winch)
- Introducing 3D scans library
For further information on the release be sure to check the much more in-depth release notes or watch the video below.