Application

Meshroom 3D Scanning Software

Creating 3D Models From Photos Using Meshroom

Meshroom is a new, free and open source photogrammetry software from AliceVision.  Photogrammetry software enable you to create a 3D scene using a series of photographs, generally the more the merrier.  Currently documentation is a bit lacking, so I’ve decided to create this quick tutorial.  In this tutorial we are going to quickly walk through […]

Adobe Animate CC 2019

Adobe Animate CC 2019 Released

Adobe have just released Adobe Animate CC 2019, the product previously known as Flash Professional.  This vector graphics drawing and animation package gained a number of new features in the 2019 release including auto lip syncing, new free form mesh deformations, webGL gltf export  (in beta), improved export options, a new launch window and more.New […]

Materialize Texture Generation Tool

Materialize Free Texture Map Generation Tool Released

Materialize was just released for free.  What exactly is Materialize?  In the creators own words:Materialize is a stand alone tool for creating materials for use in games from images. You can create an entire material from a single image or import the textures you have and generate the textures you need.Materialize is production tested, having […]

Autodesk Sketchbook Now Free

Autodesk SketchBook Now Free

Autodesk Sketchbook, one of my favorite sketching applications, has just been made free.  That’s actually free, not freemium or subscription based, just download it and start drawing.  The one caveat is after 7 days you need to register an Autodesk.com account, but don’t worry, this is also free.  Sketchbook is also now free on the […]

BabylonJS Tutorial Series–Getting Started

  Welcome to the getting started tutorial in the ongoing BabylonJS Tutorial Series.  Today we are going to look at creating our first simple Babylon application setup and running.  As always there is a HD video version of this tutorial available here or embedded down below.    To get started with BabylonJS, we need a […]

An Introduction To Spine–A 2D Bone Based Animation System

  One of the major advantages to working in 3D is once you have your character modeled and rigged, creating new animations is simply a matter of defining a series of poses on a timeline.  Animations are generally defined by moving a series of bones controlling your mesh, which in turn are powered by a […]

Editors and IDEs for Lua and Love Development

  I am currently embarking on a rather massive “from scratch” beginners game programming series over on YouTube.  One thing that can make the process a hell of a lot smoother for a beginner or veteran alike is a good development environment.  As a result I’ve created this page, a summary of the best editors […]

Creating an SFML project on Mac OS using CLion and CMake

  So a lot has happened in the land of SFML since I created my SFML tutorial series and I decided to check out what’s new.  I happen to be on my Macbook, so Visual Studio wasn’t an option.  Time for a bit of a confession… I hate Xcode, especially for C++ development.  I just find […]

Preventing IntelliJ code auto formatting from ruining your day

  Today I ran into something extremely annoying while typing some JSON for a LibGDX tutorial.  LibGDX uses a naming convention that IntelliJ doesn’t like…  here, I’ll show you what I mean.     Suffice to say… it’s pretty annoying.  What’s even more annoying is there is simply no way to turn this behavior off.  […]

A closer look at Project Anarchy

  Now that Project Anarchy is out, I’ve decided to take a look at what you actually get.  If you’ve never heard of it before, Project Anarchy is a collection of Havok game development tools made available completely free for mobile developers.  In this post, we will look at exactly what those tools are composed […]

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